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 Post subject: Good Books to Read
PostPosted: Mon Jul 16, 2012 3:27 pm 
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Posts: 2328
Location: Kansas City
Post about any types of books you know of that has helped you in game development or programming in any way.

General Development

O'Reilly Books
There are tons of O'Rilley books and they're all pretty good quality.
Scheibenhonig recommends Killer Game Programming in Java

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Learning Programming

C++ Without Fear
http://www.amazon.com/Without-Fear-Beginners-Guide-Edition/dp/0132673266/
Suggested by Archendrus
Archendrus wrote:
My adventure into programming started with "C++ Without Fear" by Brian Overland. It doesn't cover EVERYTHING, but it's a C++ book aimed at people with no prior programming experience, and does a pretty good job. I remember finding a couple errors in the example code, but I found it to be sort of an extra excercise in debugging.


Python Programming For the Absolute Beginner
http://www.amazon.com/Python-Programming-Absolute-Beginner-3rd/dp/1435455002/
Suggested by Archendrus
Archendrus wrote:
I love Python, everyone here should know that by now ; ) "Python Programming For the Absolute Beginner" by Michael Dawson was my first exposure to the language. Out of all the books I've read, and classes I've taken, this is the BEST introduction to programming in general I've seen. Most of the examples are video game related as well. You start with Hello World in the console, and by the end of the book you create a graphical Asteroids clone with Pygame and a pre-made engine. It even covers GUI development.


Game Programming
http://www.amazon.com/Game-Programming-Line-Express-Learning/dp/0470068221/
Suggested by Archendrus
Archendrus wrote:
"Game Programming" by Andy Harris is the book that was used in a game programming class I took some time ago. It uses Python again, and is aimed at someone with no prior programming experience. It gives a solid introduction to the language and pretty much covers the entire Pygame library. In fact, a lot of things are covered like frame animation, physics, and design.


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Better Programming

Effective C++
http://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/
Effective C++ is a good book to read to learn about some of the nuances of C++ code, and in general how to write better code.

Head First Design Patterns
http://www.amazon.com/First-Design-Patterns-Elisabeth-Freeman/dp/0596007124/
Design Patterns are a huge part of becoming a better programmer.

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Inspiration

Masters of Doom
http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155
Masters of Doom is about the guys at iD- how they started out and how they eventually became a company. How some of that company branched off and formed Daikatana or went elseware.

I always found this book hugely inspiring when I was a youngin', and even now.


Hackers: Heroes of the Computer Revolution
http://www.amazon.com/Hackers-Heroes-Computer-Revolution-Anniversary/dp/1449388396
This is a book about the early days of computers. From PDP machines and Spacewar to various other things.

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 Post subject: Re: Good Books to Read
PostPosted: Tue Jul 17, 2012 12:37 am 
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Black Mage
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Oooo, I love books =)
My adventure into programming started with "C++ Without Fear" by Brian Overland. It doesn't cover EVERYTHING, but it's a C++ book aimed at people with no prior programming experience, and does a pretty good job. I remember finding a couple errors in the example code, but I found it to be sort of an extra excercise in debugging.
http://www.amazon.com/Without-Fear-Begi ... thout+fear

I love Python, everyone here should know that by now ; ) "Python Programming For the Absolute Beginner" by Michael Dawson was my first exposure to the language. Out of all the books I've read, and classes I've taken, this is the BEST introduction to programming in general I've seen. Most of the examples are video game related as well. You start with Hello World in the console, and by the end of the book you create a graphical Asteroids clone with Pygame and a pre-made engine. It even covers GUI development.
http://www.amazon.com/Python-Programmin ... e+absolute

"Game Programming" by Andy Harris is the book that was used in a game programming class I took some time ago. It uses Python again, and is aimed at someone with no prior programming experience. It gives a solid introduction to the language and pretty much covers the entire Pygame library. In fact, a lot of things are covered like frame animation, physics, and design.
http://www.amazon.com/Game-Programming- ... ndy+harris

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 Post subject: Re: Good Books to Read
PostPosted: Mon Apr 08, 2013 2:56 pm 
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Goblin
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"Hackers: Heroes of the Computer Revolution" Hey, I read that book over a decade ago! I think back then it was just called "Hackers" though. I really like the history of "Frogger" that's in there. I recommend this read.


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 Post subject: Re: Good Books to Read
PostPosted: Wed Apr 10, 2013 8:54 am 
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Eater of Comics
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Joined: Wed Mar 31, 2010 10:06 pm
Posts: 1015
A book that really helped me grasp OpenGL: http://www.amazon.com/OpenGL-Programmin ... rogramming

I believe I got it for around 15 dollars.

Also the book that taught me game programming: http://www.amazon.com/Game-Programming- ... +for+teens

I actually had an older edition that used blitz plus. But this should be just as good. It really teaches the basics well, and using blitz means you can worry less about learning a language and focus more on how games work in general.

Also something that's been a nice read: http://www.amazon.com/Computer-Programm ... rogramming

I don't have all of them, just a couple. But they are pretty neat.

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