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PostPosted: Tue Jun 29, 2010 1:25 am 
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Smushed Goomba
Smushed Goomba

Joined: Sat Dec 12, 2009 8:40 pm
Posts: 7
I am working on a puzzle game with a small team you can find the code at: http://code.google.com/p/noobtoob-kickle/ (it is under the MIT agreement however the art is not at least at this stage and I encourage you to check it out ) we have spent a long time writing the back end in C++ and we have lua integration implemented for scripting the game objects such as player and enemy ai etc. We describe a lot of the information in XML and that is also the format of our maps. Currently I am working on implementing a camera class so we can make the engine more flexible for other game types. Here are some screen shots of the engine:

ImageImageImageImageImage
ImageImageImageImageImage

I wanted to prototype an editor for the game so I spent about an hour writing one with python and pygame and it turned out like this:

Image

Thanks for reading the post :) Long live 2D Indie Games :-)


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PostPosted: Tue Jun 29, 2010 10:56 pm 
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Rather Dashing
Rather Dashing
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Joined: Sat Feb 06, 2010 5:06 am
Posts: 378
Location: Australia
i'm jelous. my maps wont do what i tell them too. they can't even do a simple thing like wash the dishes ;)

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PostPosted: Wed Jun 30, 2010 3:25 am 
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Smushed Goomba
Smushed Goomba

Joined: Sat Dec 12, 2009 8:40 pm
Posts: 7
What can I say I enjoy technical challenges and if it comes at the benefit of the engine and won't add unnecessary complexity why not try it.


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PostPosted: Tue Jul 06, 2010 4:54 am 
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Smushed Goomba
Smushed Goomba

Joined: Sat Dec 12, 2009 8:40 pm
Posts: 7
Here are some up to date videos:

http://www.youtube.com/watch?v=aZ_7dXwTsmI

http://www.youtube.com/watch?v=sBSuK86OhXM

http://www.youtube.com/watch?v=VusMHiU13D8

http://www.youtube.com/watch?v=66L1448Nw4c


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PostPosted: Fri Jul 09, 2010 3:44 am 
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Black Mage
Black Mage
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Joined: Sat Jun 05, 2010 4:24 am
Posts: 174
Location: Vancouver, BC, Canada
Cool. I like the smooth animated movement from tile to tile.

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PostPosted: Fri Mar 15, 2019 11:42 am 
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